Cybersecurity Educator & Program Builder
Enterprise IT background. Federal grant experience. Collegiate instructor. Building the next generation of cybersecurity practitioners.
I'm a cybersecurity educator and IT professional with over 15 years of experience spanning enterprise IT, federal research administration, and collegiate instruction.
My career began in enterprise IT at Farmers Insurance, where I worked as a Tier 3 IT Service Desk Analyst in a SOX, PCI, and state insurance compliance environment. I authored internal knowledge base documentation, supported security incident escalations, and developed workforce training materials — building the operational and compliance foundation that runs through everything I do.
As Head of Emerging Technologies at the University of Oklahoma Libraries, I led a team of 20+ staff and student employees, wrote and administered federal grants (IMLS, NSF, NEH), maintained FERPA compliance as a department head, and developed individual data security plans for every grant — satisfying HIPAA, FERPA, and multiple federal agency requirements simultaneously.
In Spring 2026, when a cyberattack wiped OCU's student newspaper archive, I built custom Python tooling to recover 1,043 articles across 3,066 pages and rebuilt the archive into a production-ready static site. Currently teaching Cloud Development, Software Engineering, and Database Design at OCU — with security architecture, secure SDLC, and data access control integrated across all three.
Program Philosophy: Cybersecurity education only works when it connects theory to practice. I bring the enterprise incidents, the compliance pressures, and the real-world tooling into every course and every program decision — because that's what the field actually looks like.
Years in IT & Education
Federal Compliance Frameworks (FERPA, HIPAA, Federal Grant Data Security)
Federal Grants Administered (IMLS, NSF, NEH, OU Rapid Response)
Cybersecurity experience, teaching record, research initiatives, publications, and notable projects across security, education, and technology.
Overview of major aspects of contemporary software engineering designed to introduce students to the software development life cycle. Development of a team-programming project. Taught Spring 2025.
Client-side development; browser: JavaScript, TypeScript, Angular, ReactJS, Vue, and Web Assembly. Taught Fall 2024.
Fall 2024, 4 sections total.
3D Printing, University of Oklahoma.
7th Grade English, Del Crest Middle School; Basketball Coach & District ELL Instructor, Mid-Del Schools.
Students learn best through active involvement, collaboration, and real-world application of concepts.
Major assignments are presented early, allowing autonomous learners to work at their own pace while ensuring mastery.
If we stage them right, technologies can increase our ability and ease our burdens. Incorporating cutting-edge tools like VR, machine learning, and modern web frameworks to prepare students for industry.
Security is woven into every technical course, not treated as an afterthought. Cloud Development covers IAM and secure deployment. Software Engineering addresses secure SDLC and threat modeling. Database Design covers access control and injection prevention.
Tier 3 IT Service Desk analyst at a major insurance enterprise — operating in a SOX, PCI DSS, and state insurance regulatory compliance environment. Handled escalated incidents requiring in-depth troubleshooting and documentation. Authored and maintained in-house knowledge base articles covering security procedures, system configurations, and incident resolution workflows. Served as training assistant, developing workforce security awareness materials.
Led a team of four librarians, one developer, and fifteen student employees. Responsible for technology infrastructure spanning VR/AR labs, 3D printing facilities, and research computing environments across 13 colleges. Maintained FERPA compliance as department head. Supported NIH-adjacent research requiring HIPAA-aware data handling. Authored data security policies for every federal grant managed — simultaneously satisfying IMLS, NSF, and NEH security requirements with distinct data management plans.
Following a cyberattack that wiped OCU's student newspaper WordPress site, designed and executed a full institutional data recovery operation. Built custom Python tooling using the Wayback Machine CDX API to systematically extract, validate, and reconstruct 1,043 full articles across 3,066 archived pages. Delivered a production-ready static archive deployed on Firebase — restoring 15 years of institutional record.
View Archive →As a department head managing student employee data and research participant information across 13 colleges, maintained FERPA-compliant data handling practices for all technology lab operations and research workflows.
Supported research involving biomedical data (protein structure visualization, medical device prototyping) in partnership with OUHSC. Ensured data handling practices met HIPAA requirements for research involving health information.
As Data Manager and Data Steward on multiple concurrent federal grants, authored individual security plans for each grant satisfying the disparate requirements of IMLS, NSF, and NEH. Each plan addressed data storage, access control, transmission security, retention, and disposal — tailored to the specific regulatory context of the funding agency.
Renewing Summer 2026
Renewing Summer 2026
Renewing Summer 2026
Pathway in progress — target completion within 4 years per program requirements
Role: Co-Investigator
3D scanning to digitize artifact collections for cultural preservation and educational access.
View Grant →Role: Service Provider
Using Protein Databases (primarily the Research Collaboratory for Structural Bioinformatics or RCSB PDB) and a home-grown, open-source VR platform OVAL, the OU Libraries Emerging Technologies unit visualize PDB files in VR for grad students to create "virtual tours" of as part of their biochemistry capstone. My role was in managing the equipment and preparing the VR scenes and tools to use in recording the "virtual tours." This was a Unity heavy workload.
Role: Infrastructure Provider
Collaborative research support through technology infrastructure. Dr. Kang needed experts in peripherals to trouble-shoot various problems with his many pieces of eye-tracking software.
Role: Co-Principal Investigator
Project: "3D Printed Respirator with Variable Media Chambers: Scaling Up Production"
With Ken Marold (Architecture) and Evan Floyd (Public Health, OUHSC). Resulted in patented medical device.
3D printed respirator with variable media chambers designed during COVID-19 pandemic. Featured on KOCO News (March 25, 2020)
Patented swab design for medical testing developed as part of OU's Rapid Response team.
College & Research Libraries News (2024)
Co-authored article on using plain language to make library workshops accessible and appealing across disciplines.
View Publication →ALA Store Publication
Comprehensive guide for implementing VR programs in library settings.
View Publication →LITA Blog (2018)
Featured article on 3D printing safety, picked up by American Libraries Magazine.
Read Article →OCALD '23 - Virtual
Invited presentation to library directors.
Watch Presentation →ALA Annual Conference 2019 - Washington, D.C.
Presented on behalf of LITA on the role of emerging technologies in libraries.
Watch Presentation →Nation of Makers Conference (NOMCON) 2019 - Chattanooga, TN
Ignite talk on the importance of organized chaos in maker spaces.
Watch Presentation →Charleston Conference 2020
Exploring how VR technologies adapted to pandemic constraints in academic libraries.
Watch Presentation →COBRE Symposium on Structural Biology
Application of VR for molecular visualization in biological research.
Ex Libris User Conference
Workflow for integrating 3D models into course management systems.
American Academy of Audiology
Research on 3D printed medical training devices for audiology.
Library Journal & SELF-e Webinar
Expert panelist on library-supported self-publishing initiatives.
Medical Library Association Course
Designed and taught continuing education course on integrating emerging technologies into medical libraries.
Following a cyberattack that wiped OCU's student newspaper WordPress site, designed and executed a full institutional data recovery operation. Built custom Python tooling using the Wayback Machine CDX API to systematically extract, validate, and reconstruct 1,043 full articles across 3,066 archived pages. Delivered a production-ready static archive restoring 15 years of institutional record.
Leading an honors project to build the new online home for OCU's student newspaper. Students Symphony Veloz, Derick Tante, and Jay Johnson are developing the platform using Ghost CMS on Azure, leveraging Microsoft student subscriptions for cloud infrastructure — an extension of coursework in Advanced Web Programming and Cloud Development.
Co-organized OCU's inaugural 48-hour game jam with the ACM student chapter and CyberPlay Collective. Held in Sarkeys Science & Math Center — student teams across all skill levels built games judged by industry professionals. Secured multiple sponsors and established this as the department's flagship spring event. Vol. 2 already slated for April 9–11, 2027.
A browser-based RPG built in Phaser.js where the protagonist — Slop, a self-aware AI-generated art piece — searches for meaning while grappling with questions of authorship, authenticity, and what it means to be made from stolen material. Slop's primary attack is language: words fired outward that affect the world for exactly 600 milliseconds before disappearing. You can hold three coins; the fourth one drops after a second. The journal exists both inside the game and in the real world. A metafictional experiment in generative creation — human-directed, AI-inhabited, genuinely unresolved.
NES-style Tetris built in pure JavaScript — playable on any device with full keyboard and touch support, ghost piece, wall kicks, lock delay, and DAS. 15 levels. Global leaderboard via Firebase. Tight CSP headers and Firestore security rules. The "ideal" in the name is a design target, not a claim — every implementation decision was made deliberately.
A browser-based game featuring Starsky, Oklahoma City University's mascot. AI-built and human-architected — a hands-on exploration of what generative tools can produce under deliberate creative direction.
Immersive VR experience recreating Oklahoma City's historic Deep Deuce neighborhood circa 1949. Partnership with Metropolitan Library System. Built in Unity with photogrammetry and historical research.
3D printed respirator with variable media chambers developed during COVID-19 pandemic. Received patent and internal funding. Scaled up production for medical centers. Featured on KOCO News.
VR flight simulator for aviation students using 360° video/audio capture. Deployed to standalone Quest headsets for accessibility and affordability.
WebXR application for Bizzell Library tours enabling safe exploration during pandemic social distancing. Combined QR codes with augmented reality.
Immersive VR application for forensic training, allowing students to investigate crime scenes in a realistic virtual environment.
High-resolution 3D scanning project bringing medieval manuscripts to life, enabling remote study and preservation of cultural heritage artifacts.
IMLS-funded project using 3D scanning to digitize artifacts from the Delaware Nation, preserving cultural heritage and enabling educational access.
Fully functional 3D printed violin on permanent display at the University of Oklahoma Presidential House, demonstrating the potential of additive manufacturing.
Collaborative project with audiology department to create realistic ear simulators for practitioner training using 3D printing technology.
Designed and facilitated game development curriculum for students, teaching Unity, C#, and game design principles through hands-on projects.
Multi-year collaboration with architecture college to visualize student building designs in immersive VR and AR environments.
Founded and served as chief editor of community literary magazine printed by Metropolitan Library System's Park Hudson Press. Magazine continues production after departure.
Total Applications Developed
Released Products (VR, Web, iOS, Android)
Colleges Served at OU
Interdisciplinary Collaborations
Association of College & Research Libraries
September 2, 2019
OU School of Library Studies Scholarship
2017
OU Library School Accreditation
2022
Oklahoma Library Association
2019
Featured discussing Renegade Respirator and 3D printing for medical PPE during COVID-19 pandemic (2020)
Article on 3D printing safety promoted in magazine mailer (2018)
Virtual Crime Scene project feature (2019)
3D Scanning Medieval Manuscripts feature (2023)
Open to cybersecurity program development, teaching opportunities, research collaborations, and consulting engagements.
Computer Science Instructor
Oklahoma City University
Petree College of Arts & Sciences
I'm open to: